


It is planned and we have already implemented various weather types and sea conditions, but while we are testing the core gameplay mechanics, we will be using calmer weather conditions. Will adjustment of fire mechanics be implemented?Īt the moment we already have these mechanics and they are automatic, if you aim at a target that moves steadily and does not change range, hitting the same target is much easier than hitting a vessel that maneuvers and changes its speed.ĭo you plan to implement “varied weather” and will it affect shooting and visibility? We plan to change the aiming mechanic so it will be comfortable at all distances, but keeping such things as range finding, adjustment of fire - can actually improve game play of the large distance shooting. This system, especially with stabilizers, works fine at large distances but small miscalculation in aiming causes big mistakes in rangefinding thus making accurate fire very difficult. How is shooting at long distances implemented?Īt the moment the main mechanics remain the same as in the first tests - a player takes aim himself, distance to the target is calculated automatically and guns change their elevation angle accordingly, the speed of a player’s vehicle and the speed of the target are not taken into account - player should make corrections themselves. We do it through match-making, choosing suitable opponents for specific vehicles or through mission tasks and conditions where different vehicle types can gain victory in a different way. Historically accurate characteristics are an important part of the game but it doesn’t mean that we do not try to find balance for different types of vehicles. Will the aircraft and ground game mechanics concept remain the same for naval battles? Specifically, will the historical characteristics of the vehicles be more important than balance? Today we present new developer answers, many of which you might have heard in the broadcast of an interview with Vyacheslav Bulannikov on Alatriste's channel on Sunday (was in Russian). Not so long ago we talked about how the development of the War Thunder fleet was proceeding. There may be some problems with news display in specific browser versions. Attention! This news was published on the old version of the website.
